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Bettors -N- Players Guide is proud to present a general sporting guide for your use. This guide will help answer many questions about the rules involved when wagering on sports games.
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| Football |
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Various Leagues Offered Include: NFL (Pros), NCAA (College), CFL (Canadian), ARENA
a. Wager on a football game by using spreads, moneylines, game totals, and team totals.
b. Wagering on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half and 2nd Half.
c. Wagering on Futures: Ex. Odds to win the Superbowl, Odds to win Divisions, Odds to win Conferences, Total Season Wins.
d. Proposition Wagering: Ex. Monday Night, Thursday Night, Sunday Night, Playoffs, Superbowl
Football Rules
1. For wagering purposes, a football game (pro or college) becomes official after fifty-five (55) minutes of play.
2. Games lasting under 55 minutes constitue "No Action" or "Push/Cancel" and all money is refunded.
3. Wagering on the game period spread, moneyline, or total (over/under) include any overtime scoring.
4. Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores
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Basketball
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Various Leagues Offered Include: NBA (Pros), NCAA (College), WNBA (Womens), OLYMPICS, EUROPEAN
a. Wager on a basketball game by using spreads, moneylines, game totals, and team totals.
b. Wagering on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half and 2nd Half.
c. Wagering on Futures & Propositions. Ex. Odds to win the NBA Championship
Basketball Rules
1. For wagering purposes, a basketball game becomes official after forty-three (43) minutes of play for pros, and (35) minutes of play for college.
2. Games lasting under official time constitue "No Action" or "Push/Cancel" and all money is refunded.
3. Wagering on the game period spread, moneyline, or total (over/under) include any overtime scoring.
4. Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores.
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Hockey
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NHL Hockey
a. Wager on a hockey game by using moneylines, Canadian pucklines, Eastern pucklines, game totals, and team totals.
b. Wagering on various periods. Periods include 1st Period, 2nd Period, and 3rd Period.
c. Wagering on Futures & Propositions: Ex. Odds to win the Stanley Cup
NHL Hockey Rules
1. For wagering purposes, a hockey game (pro or college) becomes official after fifty-five (55) minutes of play.
2. Games lasting under official time constitue "No Action" or "Push/Cancel" and all money is refunded.
3. Games must take place on the site and date scheduled. (unless otherwise specified)
4. Overtime scores are included on all game peroid wagers. Third Period wagering does NOT include overtime scores.
5. Las Vegas Rules apply for any rules not mentioned here.
European Ice Hockey
a. Wagering can be via handicap or 3-way moneyline with a tie option.
Handicap Betting
1. The result at the end of regulation time (60 minutes) determines the result of the wager. Overtime and penalty shootouts do not count towards a team's score for wagering purposes. If a game is tied at the end of regulation, wagers placed at +1/2 are winners.
2. A game becomes official after it is completed according to league rules, including overtime and penalties.
3. Games must take place on the site and date scheduled. (unless otherwise specified)
3-Way (Tie Option)
1. The result at the end of regulation time (60 minutes) determines the result of the wager. Overtime and penalty shootouts do not count towards a team's score for wagering purposes. If a game is tied at the end of regulation, wagers placed on the tie option will win, wagers placed on either team will lose.
2. A game becomes official after it is completed according to league rules, including overtime and penalties.
3. Games must take place on the site and date scheduled. (unless otherwise specified)
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| Baseball |
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Various Leagues Offered: AL, NL
a. Wager on a baseball game by using runlines, moneylines, game totals, and team totals.
b. Wagering on Futures: Ex: Odds to win the World Series, Odds to win the Pennants, Odds to win the Divisions, Total Regular Season Wins
c. When wagering on baseball moneylines, the following options apply to pitchers:
Pitcher Options:
1. Listed Pitchers - both pitchers must start in order to have action.
2. Selected Action - the pitcher of the team you have wagered on must start in order to have action.
3. Opposing Action - the pitcher of the opposite team you have wagered on must start in order to have action.
4. Action - there is action regardless of the starting pitcher.
*Starting Pitcher = Pitcher who starts game and throws the first pitch for the team.
*Choosing an action bet (options 2, 3, or 4) might lead to an adjusted price if the starting pitcher does not start the game since the original price was based on the listed (advertised) pitcher starting the game.
d. When wagering on runlines, game totals, or team totals, both listed (advertised) pitchers must start, otherwise there is "No Action" or "Push/Cancel" on straight wagers, and parlays drop to the next lower level.
Baseball Rules
1. A baseball game becomes official for moneyline wagering purposes after 4 1/2 innings if home team is winning, or 5 innings if visiting team is winning.
2. If a game is cancelled or suspended, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).
3. Money will be refunded if the home team ties the game, and the game is then suspended.
4. Events do not carry over to the following day (unless otherwise specified).
5. For runlines and game totals (over/under), a baseball game becomes official after 8 1/2 innings if home team is winning, or 9 innings if visiting team is winning.
6. If a game goes past 9 innings and is not completed (ie suspended, curfew, rain delay, etc.), there is action on game total and runline wagers.
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| Horses |
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Wagering on Future Events Ex. Breeders Cup, Kentucky Derby, Preakness, etc.
Wagers where odds are fixed.
1. If the horse that is wagered upon does not qualify to enter the race, the wager is a loss.
Thoroughbred Wagering
a. Wagers can be placed on all thoroughbred tracks.
b. Wagering is possible by Win, Place, Show, Exactas, Quenellas, Trifectas, and Daily Doubles.
Horse Rules
1. A time stamp will be placed on all wagers.
2. All horse wagers must be stamped no later than three (3) minutes before post time. All wagers placed past this cutoff will be void.
3. Track Odds will be paid on winning horses up to a maximum of:
Straight wagers: Win 20-1, Place 8-1, Show 4-1
Exotics: Exactas, Daily Double, Trifectas, etc. 100-1
Harness Racing is not available.
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| Golf |
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Win or Show
We offer odds for a golfer to win or show (show = 1st, 2nd, 3rd, or 4th) in a tournament. If the golfer does not tee off to start the tournament, the wager will be "No Action" or "Push/Cancel" and all money will be refunded. In the event of a tie, odds are paid proportionally.
If a tournament does not go the scheduled number of holes (usually 72), and PGA officials agree to shorten it, wagers are still valid.
Wagering on match-ups between golfers
The winner of the match-ups will be decided by which golfer ends up with the lowest score having played equal rounds. Both golfers must tee off in the tournament or the wager will be "No Action" or "Push/Cancel" and all money will be refunded. If one of the golfers misses the cut, withdraws, or is disqualified during the tournament, the opposing golfer wins the match-up. Often match-ups are updated after each round. These new odds will be for the entire remainder of the tournament.
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| Soccer |
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There are many different ways one may wager on soccer. Even though wagering on this sport has been recently introduced to the US, the rest of the world has been involved for many years.
Two most common odds used:
1. Moneyline or Win Price - Here the bettor (punter) wagers on their team to win the match whether it happens in regulation time (1st 90 minutes), overtime, or penalties. In the case of a tie, all money is refunded.
2. Moneyline involving tie - this is the most common odds used of all where the better (punter) has three choices: team A, team B, or a tie. This type of wagering makes sense, since in regular season it is possible for a match to end in a tie. If you wager on a team in this scenario and the outcome of the match at the end of 90 minutes is a tie, the wager is a loss. If you wager on the tie, and one of the teams wins at the end of 90 minutes, the wager is a loss.
Olympic Sports mainly uses the second type of odds. Unless otherwise specified, all bets are for regulation time (first 90 minutes) only. Different bookmakers apply different sets of rules with regards to soccer betting. Please make sure you understand Olympic Sports full set of rules before wagering on soccer.
All odds are subject to fluctuation and ammendment and are based on the result at full-time. The terms full-time, 90 minutes play, and normal time are all used to denote the period of play that includes injury time but not extra time, penalty shoot-outs, etc.
Bets will be accepted up to the advertised kick-off time. If a bet is inadvertantly accepted which includes a match after its kick-off time, the bet will be considered 'past-post' and voided accordingly. Game date and times posted are for guidance purposes only and are not guaranteed to be 100% accurate.
Total Goals Betting
Wagering on game totals (over/under) only include goals scored in regulation time. (First 90 minutes)
Outright Betting
Where there are odds quotes for Outright as well as 90 minutes play (ie. Cup Finals, etc.) unless 'to win outright' or qualifying price has been laid, all bets are settled on 90 minutes of play.
Divisional Betting
In divisional betting, the finishing position of teams at the end of the scheduled programme of matches will determine placing with no allowance for play-offs or subsequent enquiries by the respective leagues.
Postponed Games
If a game is postponed and rescheduled to occur within 48 hours of the original start time, all bets stand. If rescheduled for more than 48 hours later, all single bets are void and wagers refunded while affected multiple bets will be recalculated excluding that leg.
Abandoned Games
Should a match be abandonded before 90 minutes of play then all bets will be declared void and wagers refunded. However, if an official result is deemed by the local governing body to have been reached, and the game points are rewarded, the result at the time of the abandonment will stand and bets will be settled on that result.
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| Tennis |
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Fixed Odds
Like other similar types of contests, you may wager on a player to win a tournament at fixed odds. Tournament wagers are considered "All-In." Refunds are not given if a player withdraws.
Match-ups
Head to head match-ups are available between contestants. A ball must be served for head to head match-up wagers to stand. Otherwise, wagers will be "No Action" or "Push/Cancel" and all money will be refunded. Wagers placed on match-ups WILL have action even if the match is postponed (due to weather) and completed on a later date.
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| Boxing |
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Wagering on a fighter usually involves Moneyline (Win Price) types of odds.
Proposition wagering is often available including total number of rounds, win by knock-out, win by decision, and even wager on the draw.
The draw is available as a proposition. If you wager on a fighter, and the fight ends in a draw, the wager is "No Action" or "Push/Cancel" and all money is refunded.
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| Motor Racing |
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Odds on all major Nascar races are available.
Nascar Win Odds
You may wager on a driver to win the race at fixed odds. Wagering on the "Field" includes any driver that odds have not been assigned to.
Nascar Match-Ups
When wagering on a match-up, both drivers involved must start the race (cross the start/finish line) otherwise the wager is "No Action" or "Push/Cancel" and money is refunded. In a case where the starting driver is replaced during the race with another driver from the same team, the position the new driver finishes in will be awarded to the original driver. This holds for wagering on win odds and/or match-ups.
Nascar Match-Ups (Qualifying)
Qualifying match-ups are graded based on qualifying times. (Not the starting line-up)
Formula One / 500cc Motorcycles
1. For wagering purposes, the start of the race is defined to be when the first car/bike crosses the start/finish line when the start of the race is officially signified.
2. All bets are on the driver/rider competing in the race.
3. Bets will be settled on the basis of the result as declared on the race day by the controlling authority (podium finish) irrespective of any subsequent undecided protest.
4. In match-up propositions, all drivers involved in the match-up must start (cross the start/finish line) or the wager is deemed "no action," and the wagers refunded.
5. In match-up propositions, if one driver fails to complete the race, the other driver will be declared the winner of the match-up. Where both drivers fail to complete the race, the number of full laps completed will determine the result. If both drivers fail to complete the race on the same lap, the wager is deemed "no action," all the wagers are refunded.
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